Broussard decided to license the Quake II engine, figuring it would save him precious time programming an engine from scratch can take years. Broussard’s key rival in the Dallas gaming scene, id Software, had announced its Quake II engine, which produced graphics that made Build seem blocky and crude. Barely a year later, though, it looked antiquated. When Duke Nukem 3D came out, Broussard’s Duke Nukem engine - called Build - produced the best-looking game around. This ignited an arms race in game development. It started with the constant quest for being the best. It's a story of how one man's quest for absolute perfection and greatness eventually led to the utter demise of one of the great computer franchises of my time. Wired has chronicled the game from birth to death and everything in between. I have many fond memories of setting up LANs just to get some co-op sessions in of our buzz cut friend.īut sadly, as we've documented pretty well on this site, twelve years later and Duke Nukem Forever is officially a dead project. It is used as a skybox for the Area 51 map where you escape outside of the computer, starting the map in the CD tray! If you haven’t played this map it is part of the Area 51 chapter of the 2001 build and is named !z5l2_3.dnf, all the original 2001 build maps are included with the First Slice so you can take a look at how it was used in 2001 and a better look at the shape it was in during that time.As a teenage computer gamer growing up in the 1990's, Duke Nukem 3D will always hold a place near and dear to my heart. Our intention is to use this map in the Restoration Project, and the work done to this map will be used as the 3D Realms intended in the 2001 build. The only other difference is that the grey models changed a lot since 1999, so they are not 100% the same. One being how Duke holds the chainsaw, in the 2001 build he does not hold the chainsaw in that way either attacking or idling, so there is a slightly different angle to the chainsaw. What do you think? It is extremely accurate to the original screenshot with some minor differences. We are well aware of this importance, and as such we as a team strive to deliver only the best of Duke, with no post-2003 content being featured in any main stable release of the build.Ģ023 Restoration Team Screenshot Series Map Now, it is here and it is getting restored by the community so that, one day, you can play the full game on modern machines with (hopefully!) no issues. This leak holds a lot of importance to the community, the 20 versions being considered the time when DNF was in its' 'prime', and as such has been sought after for nearly a decade. Much of the content seen in the E3 trailers and promotional material for the game have been restored, with an all-new story being developed by a story team to bridge the gaps between what we know about the game and what we don't. Many of these are industry experts, with plenty of well-known community figures and modders thrown into the mix hoping to leave their mark on the final restoration.Ĭurrent progress has been focused on finishing the polish for the first chapter of the game, 'High Stakes, Lady Killer' and working on a plethora of render and engine fixes alike with many major and small fixes already developed, such as a proper 'hair fix' and progress on an entirely new renderer for the game in DirectX® 9. All of these members hail from various parts of the world, with remote work taking place any time of the day. While starting off small, it quickly blossomed into an organized team the size of a small studio. This resulted in a flurry of renewed interest in Duke and the game itself and quickly attracted both vets and new blood alike interested in modifying the game's source code. The DNF2001 Restoration Project was created roughly a day or two after the Augand Octoversions of Duke Nukem Forever dated a whole 10 years before the release of the final game, were leaked by x0r_jmp on the /v/ board of 4chan.
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